Computing

 

YEAR 5

TERM 1

TERM 2

TERM 3

TERM 4

TERM 5

TERM 6

 

Bringing Images to life

Develop understanding of the ways that digital images can be edited and transformed.  Develop understanding of animation, using digital tools to create their own animation.  They use programming software to produce programmed animations, using sequence, repeat and selection.

 

 

Assessment task:  Plan and create an animation to convey an idea/message, including use of an algorithm and, either, an onscreen programming language, or an animation tool.   Compare both projects.

 

 

 

Developing Communication

Use online communication tools such as email, blogs and discussion forums to support collaborative learning, safely and respectfully. They use simple sound editing software to record and manipulate sound clips. 

 

 

 

Assessment task:  Create a sound project for a given audience/purpose.  Share their work via email, blog or other digital communication tool. Evaluate.

 

 

 

 

 

Keeping Informed

Understand the difference between data and information.  They use sensing and datalogging tools to gather data to support their science investigations.  They structure data in branching and flat-file databases and understand how to derive information from these sources.

 

 

Assessment task:  Research and enter data into a class database around a new theme/topic; use the database to answer their own, and others’ questions, presenting at least one of their answers as a graph. Comment on the structure of the database and how it helped them to find answers to questions.

YEAR 6

TERM 1

TERM 2

TERM 3

TERM 4

TERM 5

TERM 6

 

Accuracy Counts

Investigate the concept of computer networks including the internet and the services offered on it.  They use and compare search engines on the World Wide Web, selecting and evaluating with increasing discernment and respecting copyright when creating their own content. They use spreadsheet software to create graphs and to explore number patterns.

 

 

Asessment task: Present the information they have found, including using a spreadsheet to produce appropriate supporting graphs. Evaluate.

 

 

 

Programming and Games

Explore simulations, explaining how these are structured and some of the programming needed.  They decompose tasks and create and debug algorithms to solve them, understanding how algorithms support the programming process.  They write programs to achieve specific objectives, understanding and using sequence, selection and repetition.  They test, debug and refine their programs.

 

 

Assessment task:  Using an onscreen programming language design an algorithm for an onscreen programming task (for example a pattern or design), which includes repeat functions and ideally procedures.

Test, debug and refine.  Predict the outcome of a program produced by another pupil.  Evaluate their completed task.

Authoring

Use a variety of different software to create digital content, understanding some of the differences between them. They select and use software to create non-linear content for specific audiences and objectives.

 

 

 

 

 

Assessment task:  Plan a non-linear multimedia text for a specific purpose. Choose an appropriate application and create the text, demonstrating an understanding of copyright and ownership. Share work and evaluate.